For immediate release

Propellerhead Software and Digidesign Rewiring Pro Tools With Reason Adapted

Propellerhead Software and Digidesign Rewiring Pro Tools With Reason Adapted


STOCKHOLM, SWEDEN SEPTEMBER 2, 2003 - Propellerhead Software today announced that Reason Adapted, a special edition of their award winning Reason application will be included with Digidesign's creative bundle which is focused on innovative music applications that implement Propellerhead's ReWire Inter-Application.

Every new Digidesign Pro Tools system will now include the ReWire infused Propellerhead Software Reason Adapted, Ableton Live Digidesign Edition, and IK Multimedia AmpliTube LE, SampleTank SE and T-RackS EQ in addition to core Pro Tools software.

ReWire is a cross-application technology to transfer both MIDI and audio seamlessly between ReWire compliant applications. ReWire was designed as the software equivalent of a multichannel cable between two audio applications and integrates MIDI, audio and transport control in one invisible application link. Synchronization between the devices is also handled by ReWire. Once the applications have detected each other (which happen automatically) they are in complete, sample accurate, sync. Originally created as a proprietary protocol, ReWire is now an open standard implemented in Digidesign Pro Tools and over three dozen other music applications.

Reason adapted is the essence of Reason 2.5, an enormously successful software program for both Windows and PC platforms that emulates a rack of electronic synthesizers, samplers, drum machines and recording equipment. Reason has been awarded Editor's Choice Awards from Electronic Musician, Mac World, Remix, Computer Music magazines and and the highly coveted TEC award.

About Reason Studios

At Reason Studios we're turning the world's music dreamers into music makers and inspiring them to keep making.

As creators of the Reason platform of instruments, plugins, music production software and apps, we've inspired millions of users all over the world to get lost in the fun of serious music making—whether making their first beats, producing the next hit song, crafting their own sound or just playing around.

Contact details

For further information, please contact our press representative:

Ed James
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