MULT & MERGE
Multiply and Merge signals.
• Mult 1 IN → 6 Out
• Merge 6 IN → 1 Out
DELAY
The Delay is exactly that: delaying the incoming signal from 0 to 1000 milliseconds, or according to sync ratios from 1/64 up to 4/4.
UPDATE CHANCE
Update Chance controls whether incoming changes are allowed to update the output, adding controlled unpredictability to
both CV and gate signals. Chance is evaluated when the input changes, and at low settings few changes are accepted and the output can hold for long periods. At medium settings, some updates pass while others are blocked, creating irregular but musical variation. At maximum the output follows the input closely.
SKIP
Skip works best on gates but can be used on other signals to generate gates. Skip recognizes a rising edge as a gate and plays it until its falling edge. If skip value >0 it will play one gate then skip N-times. Use Wait to offset first skip.
RESOLUTION
Resolution is bit reduction for CV: the amount of quantized levels are set by bits.
Examples: 7 bits = 128 levels, 4 bits = 16, 1 bit = 2 (on/off).
CLAMP & BIAS
Clamp & Bias range control is an attenuverter, i.e., an inverting attenuator. At middle position the signal is fully attenuated, when set to max the signal passes through unaffected, when set to min the signal is inverted. Bias is used to offset the signal by 100% / down by 100%. Center position is neutral.
RANDOMIZE
Randomize turns CV into a more unpredictable, “stepped” version of itself. It does this by briefly sampling a slightly “noisy” version of the signal and then holding that value, so fast movement becomes slower, irregular motion.
• IN only: Randomize works on your incoming CV. The output follows the same overall shape, but the updates are bent into irregular steps. This is great for turning smooth LFOs into evolving, semi- random motion, or for taming overly busy modulation by converting it into fewer, more decisive moves.
• IN + CLOCK both connected: Randomize becomes a clocked sample & hold. Each rising clock edge samples a randomized snapshot of the input and holds it until the next edge. Use this when you want the randomness to land rhythmically (e.g. “new value every 1/8”, “every bar”, etc.).
• CLOCK only: Randomize becomes a random CV generator. Each clock edge samples an internal noise source and outputs stepped random voltages locked to your clock.
• No IN or CLOCK connected: Randomize free- runs, generating stepped random CV at an internal, irregular rate.
Percent (and amount CV IN) blends from dry (0%) to fully randomized (100%), and higher settings also make the random motion more active.