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Roadmap Update from our new Chief Product Officer

Posted November 17, 2021

First off, let me introduce myself. I’m David Eriksson, the new Chief Product Officer at Reason Studios. I joined Reason Studios because I have had a life-long passion for music production and playing all kinds of instruments, as well as building user focused technology products. And my responsibility is managing Reason Studios’ product development overall. And of course, together with the fantastic …


Enabling Music Making

Posted September 28, 2021

While the vast majority of our developers are putting all their effort into the next update of Reason 12, other initiatives are happening as well here at Reason Studios HQ. We wanted to give you a sneak peek of some of the underlying technology work happening here, and why.  

Enabling Tech 

With the release of Reason 12 we are adding a new development track into the game – Enabling Tech. Wikipedia describes enabling technology as an invention or innovation that can be applied to drive radical change in the …


Reason 12 Status Update

Posted September 16, 2021

Whew, what a month! Reason 12 is out in the world and we're seeing more cool Combinator designs and new music than we can count. But we're also seeing some reports on bugs and issues in Reason 12, so I wanted to take a moment to address that.

Right now, the Reason team is fully focused on tracking down and …


Reason 12: New pricing coming on October 1

Posted September 15, 2021

We wanted reach out and tell you that in two weeks time we will be increasing the price of Reason 12. If you own a previous version of Reason, the price to upgrade to Reason 12 will increase from $129 to $199 (£199, €199, CAD259), while the full version of Reason for new users will increase from $399 to $499 (£499, €499, CAD599). …


Getting lost in the fun of serious music making – a roadmap for Reason

Posted September 7, 2021

Since Prop... I mean Reason Studios released Reason in 2000, we like to think we’ve made Reason quite a lot better. Reason Studios has evolved as a company too, but one thing has remained constant at Reason Studios: we’ve always kept our cards close to our chest. There was good reason to do so in the era of big box releases when …